Friday, January 29, 2010

This Blog is Officially Dead

Until I feel like resurrecting it, this blog is dead.
I'll check back periodically for comments,
 so if you have any protests, it will all be fine.

Saturday, January 16, 2010

Here comes A Ton Of Awesome

Time to unveil a ton of new features, soon to be released.

Firstly, Waterplates are nearly finished.

There's more:

I've added rudimentary AI,
 and now there are "meat" creatures running around,
 randomly hopping all over the place.

Don't worry, I'll be releasing another version shortly,
 once I hammer out a few more bugs.

Wednesday, January 13, 2010

Busy Again

I'm going to be very busy for a while, so results will be mixed at best.
There has been a ton of progress on my game.

For those of you industrious enough to read my blog every now and then,
here's a version of the game with the new physics and current progress intact.
This is from before I started working on seeds today,
so they are still very primitive in here.

Enjoy it!

Wednesday, January 6, 2010

Four Songs

Here's a song I "wrote" today, in Jamstudio:
I'm pretty happy with how it turned out, especially the finale.

Here are three songs I made early last year, if you'd like to peruse.

I think Minor solo is my overall favorite so far.

Tuesday, January 5, 2010

Some Pictures

Okay, here's some new pictures of my trees.
They've got a long way to go in terms of function,
but that is ultimately what they will look like.

Back On Track

Okay, I've sorted out that issue.
It turned out to be something really simple,
and I was mistaken in thinking it was related to vectors,
which I've just started using for the first time.

I am currently working on some new general geometry,
and some in-game objects should be much more interesting.

Monday, January 4, 2010

Feeling Hung Up

Don't worry, I'll definitely keep this thing going,
I am having too much fun with it to let it go.

The thing is, I have a few other desires right now, programming related,
and I am seriously considering starting a side project.
I think something more graphical, and such.

It's probably never going to happen.
I just thought I'd express some of my thoughts.

I'm going to return to work on Cloud Scream as soon as possible,
as there is currently an issue with the code that I need outside help to solve.

When I get back to coding,
I'm going to add in something much more interesting than anything so far.
Something that will set my game apart with it's own personality.

anyways, don't lose hope,
I'll have something interesting to show off sooner or later.