Until I feel like resurrecting it, this blog is dead.
I'll check back periodically for comments,
so if you have any protests, it will all be fine.
Friday, January 29, 2010
Saturday, January 16, 2010
Here comes A Ton Of Awesome
Time to unveil a ton of new features, soon to be released.
Firstly, Waterplates are nearly finished.


There's more:
I've added rudimentary AI,
and now there are "meat" creatures running around,
randomly hopping all over the place.
Don't worry, I'll be releasing another version shortly,
once I hammer out a few more bugs.
Firstly, Waterplates are nearly finished.


There's more:
I've added rudimentary AI,
and now there are "meat" creatures running around,
randomly hopping all over the place.
Don't worry, I'll be releasing another version shortly,
once I hammer out a few more bugs.
Wednesday, January 13, 2010
Busy Again
I'm going to be very busy for a while, so results will be mixed at best.
There has been a ton of progress on my game.
For those of you industrious enough to read my blog every now and then,
here's a version of the game with the new physics and current progress intact.
This is from before I started working on seeds today,
so they are still very primitive in here.
Enjoy it!
Wednesday, January 6, 2010
Four Songs
Here's a song I "wrote" today, in Jamstudio:
I'm pretty happy with how it turned out, especially the finale.
Here are three songs I made early last year, if you'd like to peruse.
Tuesday, January 5, 2010
Some Pictures
Back On Track
Okay, I've sorted out that issue.
It turned out to be something really simple,
and I was mistaken in thinking it was related to vectors,
which I've just started using for the first time.
I am currently working on some new general geometry,
and some in-game objects should be much more interesting.
Monday, January 4, 2010
Feeling Hung Up
Don't worry, I'll definitely keep this thing going,
I am having too much fun with it to let it go.
The thing is, I have a few other desires right now, programming related,
and I am seriously considering starting a side project.
I think something more graphical, and such.
It's probably never going to happen.
I just thought I'd express some of my thoughts.
I'm going to return to work on Cloud Scream as soon as possible,
as there is currently an issue with the code that I need outside help to solve.
When I get back to coding,
I'm going to add in something much more interesting than anything so far.
Something that will set my game apart with it's own personality.
anyways, don't lose hope,
I'll have something interesting to show off sooner or later.
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